Overall Rating: 8/10
GLAM Age Range: 6-12
Number of Players: 1-4
Playing Time: 15 min
Publisher: Blue Orange Games
Available At: Amazon.com
Quick Take: No chemistry is involved in this game. It's a game of quick thinking and logic combined with dexterity. Basically, you look really smart when you break out this game but a steady hand matters as much or as more than strategy. It also takes about two seconds to explain how to play. Match the card - go go go!
How to Play: The goal of the game is to be the first to collect 5 challenge cards by racing to be the first to get your test tubes to match the patterns on the card. You can't touch the balls or drop the balls or you're out of contention for that challenge card. You can move test tubes around so they are in the correct order in order to match the card and you can even flip a tube in order to complete a challenge. You shout out "Eureka!" when you match your challenge card. For the next challenge you don't move the balls around, you start from where you left off except you can flip any tubes that were left upside down back to right side up.
Variations: You can hold all three tubes in your hands and only place them down when you have the correct solution. Our favorite variation with younger kids is to have everyone declare or bid a number of moves in which they can complete a challenge and then have the lowest bid go first. If they are able to complete the card in the number of moves they bid, they win the card. If they are not able to do this is the number of turns they bid, the card is passed to the next lowest bid and they try to win the card.